Really? In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Microsoft Windows 10 LTSC. . The powerful open-source mod manager from Nexus Mods. Sometimes colonies change hands. and our Histidine, since you are updating this very often (appreciated!) nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. I'm streaming now! To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. The Hegemony will send inspectors to check your colonies if you're using AI. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Starsector 0.95.1a is out! Choose your faction (or establish your own) and dominate the Sector! Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. Greeting everyone, wanted to share a great world seed. Oh well. Is it possible to add a config for those costs? Save game crash / corruption! Even more memory is needed. Before the 0.95a update there was an option to disable this at the start, now it's missing. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. Does the owner faction react? Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. Cookie Notice Constant glitchy / artifacted graphics in the menu! at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. and our This gives them back a foothold in the game. Any way to disable this or make the cooldown longer then playtime? Wish pirates had better stuff, that you might want to use even? If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Can you be a Commissioned officer for a faction and still colonize? Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). Starsector 0.95.1a is out! Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization For more information, please see our (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). The people that hate you will come for you. starsector nexerelin colonizationmostar bridge jump injuries. You can easily obtain new cores from farming Remnant in late game. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. It's not the same map. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Since my save got corrupted recently I've had no luck in finding good systems for colonization. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. StarSector update 0.95a is here. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . It's a massively expensive project in every way. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Press question mark to learn the rest of the keyboard shortcuts. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Good planet seeds for use w/ mods. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. I'll Inspect your organs. Dude, why isn't Exi in here? But at least it should work as soon as I release something. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Nex adds alot of stuff that frankly should be apart of the base game. 99% of the time, this happens because Starsector ran out of memory. MN-1525049403752618632 (originally started this run on RC12). You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! Found the error in the logs. As title says. Privacy Policy. Mod Troubleshooting Guide (Read BEFORE posting! Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. Here's the error: That sounds really nice, how does it work around worlds you don't own? . I have no clue what some things do and would apprecitae any tips. hi um GraphicLib is not downloding as a .zip help pleas! I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. Because they're currently, well they seem high for the sake of being high, let's leave it at that. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Some assets in this file belong to other authors. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. How do factions handle the "freedom" the mod gives them? Visit the Mod Troubleshooting Guide! Please Note : Seeds are effected by some mods! I think specifically in the nexerelin thread, there is discussion about it. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. Having problems? Choose your faction (or establish your own) and dominate the Sector! I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. 15.91G. and our This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Will I be able to do the same with Nexerelin? It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Great times. I found a bug concerning nexerlin and this mod. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Choose your faction (or establish your own) and dominate the Sector! Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. 2 million if you babysit your colony and do minimal bounties. Press question mark to learn the rest of the keyboard shortcuts. Create an account to follow your favorite communities and start taking part in conversations. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Really gives those epic space battle feels more than vanilla imo. Make sure you have enough crew & supplies afterwards to keep your fleet operational. Nexerelin adds a layer of complexity and challenge that the game does need. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) http://fractalsoftworks.com/forum/index.php?topic=9175. Starsector 0.95.1a is out! It's good but the new assault station/ planets is not fun in the least. Hey, this great, looking forward to seeing it get done. You're running from the .bat file instead of Starsector.exe. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). I checked the exerelin_config.json but I can't find it or it isn't there. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. No. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. It adds diplomacy, and faction interactions and wars. 10.0.17763 Build 17763. So is Nexerelin worth it? Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. Nexerelin is an absurd mod, but sadly a necessary one. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury.