yes, anyone shouldhave been able to see that coming. Why is bleed important? BY: Erica Ziegler-Smith . Slash only seems broken because armor mechanics in this game are. Browse our network 9 6 . Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. Recommended for use with weapons that have a higher Impact damage than other damage types. The issue with Bleed is that if it didn't ignore armor, it would be the worst Dot. 310 even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. You rarely see Radiation used in high-level content except for status primers and niche builds. Sourced from official drop table repository. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Yes I know that, but does it matter? Increases effectiveness against enemies with Shields, especially Corpus units. However, the actual effects from the armor stripping are applicable for the whole squad. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). The only thing keeping it from being on the number one spot in this tier list is that it's very situational. These are the most common damage types. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). Chains between enemies up to 3 meters from the target. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. (It's weaker than pure Viral before you even pair it with Slash.). Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Only increases the Impact damage of rifles. everyone knows that DE may nerf it into the ground like Gas, so why not support something that will actually be good and fairly balanced? A +10% slash would make the weapon deal 5 more slash damage. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. are the mods that increase damage to certain enemy types worth it like expel corpus? Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Scaling armor gives ehp disparity even between units of the same faction. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. Reloads are faster while sprinting, even more so in Gauss hands. The go-to source for comic and superhero movie fans. Enemies will get tankier just by scaling health. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. Stacks multiplicatively with other armor reduction effects. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . Reloads are faster while sprinting, even more so in Gauss' hands. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. Naramon In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. That was what I was looking for. Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. 5p33dy_01, June 26, 2020 in Weapons. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). He is currently a Freelance writer for TheGamer and Game Rant. Armor strip and DoT damage make Heat excellent for all factions across all activities. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? that is pure and simple, OVERPOWERED! at that point you might aswell got for a Heat nukor if what you want is damage. How to leave a lasting impression on the enemy. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. Polarity Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Recommended for use with weapons that have a higher Impact damage than other damage types. 2 The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. Increases effectiveness against enemies with Shields, especially Corpus units. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. WARFRAME Wiki is a FANDOM Games Community. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. everyone wants OP builds that pretty much trivialize the entire game. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. - At maximum 10 stacks enemy is stunned. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Search within r/Warframe. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. flux rifle might be another one I'd consider), then it gives a significant boost. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. Enemies cannot recharge their shields naturally while Magnetized. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. as well as just because you have one and you Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). Related: Warframe: Excalibur Complete Guide Drops, Abilities, And Builds. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Charles Burgar is an expert on all things tech and gaming. All the latest gaming news, game reviews and trailers. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. super heavy Slash weighted), but honestly they're still not very good. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. IPS: +50% At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Warm and healthy dish with various veggies and herbs. Trading Tax The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities.